![]() ![]() There’s very little replay value, and you’ll be wanting more of it by the end. Tengami is a beautiful game and an enjoyable experience, but not much beyond that. Once you’ve figured out how a puzzle works, you’ll be fairly good for the rest of the game. If you get REALLY stuck, there is a hint system in place, but I doubt you’ll need to make much use of it. It’s difficult to explain without experiencing it. Still, some of the puzzles are wonderful to experience: one variety of puzzle has you flipping vertical segments of a cliff face to reveal different bits of stairway, and you need to get your little paper Samurai up the rocks by revealing and hiding the various bits of the rock. You can complete it in a single afternoon, and since the puzzles are not incredibly complex, you won’t be taxed in the cranial department either. It’s a beautiful experience to be sure, but the game is fairly short, too. Tengami is less of a game and more of an experience. The scenery is reminiscent of ancient Japan, with beautiful paper towers and torii scattered around, along with the iconic sakura blossoms. It’s an achingly beautiful game, though, with the landscapes and set pieces looking very much like living papercraft. ![]() Occasionally, obstacles will get in his way, and you’ll have to solve a puzzle either by tapping elements, or by sliding elements around, or by flipping pages back and forth. You use the Wii Gamepad to tap where you want the Samurai fellow to go, and he plods there. In practice, the game plays as a pop-up story book. ![]() Not earth-shattering, perhaps, but decidedly zen in nature. Tengami-which is probably meant to evoke the Japanese word 紙 (“kami”, meaning “paper”) from the word 折り紙 (“Origami”, literally “folded paper”)-is a story about a Samurai on a mission to save the world bring three cherry blossoms back to a forlorn tree. Let’s see what kind of story it wants to tell. You turn pages, slide the paper bits, and solve puzzles in this game. I was sad to see the credits run so quickly after starting the game (maybe 90 minutes in total), but acknowledge that this as a desire to continue the experience.Tengami is a game which pretends to be a Japanese pop-up book. I generally don't judge a game based on the ratio of time devoted and money spent. While I was tempted to break up the experience and spread it out over additional play sessions, 'Tengami' was already done and over with by the time the thought even occurred to me. Although this prohibits others from helping with the puzzles (it's ok, you won't really need any help), this recommendation provides the greatest amount of satisfaction during this brief, single-sitting game.Īnd game length is really the only criticism that I have with 'Tengami', especially considering that the same experience can be had on the iPad – providing a higher resolution than the Wii U gamepad – for a fraction of the cost. It is an experience that demands a more intimate set-up. And while the same images are reflected on the television, I recommend playing the game exclusively on the smaller screen with a nice pair of headphones connected. 'Tengami' is played entirely on the Wii U gamepad. A journey that is both inspiring to witness, and refreshing to experience. A journey that will take him across land, sea, and mountaintops. Manipulating specific points within the environment – as well as in and around a variety of structures – allows the controlled character to progress further along his journey to bring life back to a metaphorical cherry blossom tree. It was inspiring to see the amount of detail the developers at Nyamyam crafted into the story and I was just as pleased with the realization that a similar mechanic was incorporated into the variety of puzzles that made up the entirety of the game's challenges. The first time I was prompted to flip the page - transforming the landscape and buildings before me - I was instantly transported back to my childhood and the immense love that I developed for this form of literature and storytelling. Set in Feudal Japan, 'Tengami's' world is presented as a fully realized and wonderfully developed, real-time pop-up book a design choice that provided my inner child with a happiness beyond describing. It is a game that encourages the player to sit back, relax, and interact with the rich and dreamlike atmosphere. ![]() However, it becomes clear very early on that 'Tengami' is not a game of precision. I preferred using the stylus, rather than my finger, and discovered that it delivered a more precise response. Designed as a point-and-click adventure, players direct the main character through the simple gesture of tapping the Wii U's gamepad screen. Taking a cue from thatgamecompany and their hugely successful and critically acclaimed titles 'Journey', 'Flower', and 'Flow', 'Tengami' focuses more on the experience of playing the game, and significantly less on the challenge of playing the game. ![]()
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